Nadya Grishina

grishinaBorn in 1983 in Moscow and graduated from the Rodchenko Moscow School of Photography and Multimedia (2013). Works with photography, film and animation.

A no-go machine is a space where a spectacle unfolds. The setting is a ruling system in the form of a hierarchical pyramid into which agents have been introduced. Each level of the pyramid corresponds to a level in a game. The higher order governs the lower. This is the rule. But the players are weak-willed. Their actions derive from primitive stimuli and reactions. Absorbed in the game, they hammer on the keyboard and stare at the screen. Their twitches represent the lexicon of contemporary movements, in which the simulated tension of anti-effective action is concentrated.